Strange Loves 1: Vampire Boyfriends
When this little known indie-slash-cult film called “Twilight” hit the big screen in 2008, the cinema history had been changed entirely. The author, Stephenie Meyer, changed the notion of the traditional vampire into something modern, and hot. Gone are the coffins and vampire dungeons nestled in the dark from Transylvania. Meyer introduced the brooding James Dean-looking vampires that can drive Volvos, and sparkle in the sun. That’s … really…strange. But, say what you may about the movie, Twilight was still such a hit that it garnered millions of fans who helped the film rake in millions of movie gross worldwide.
And the craze didn’t stop there. Soon, Twilight merchandises were born such as: pillows, Cullen necklaces, action figures and undies which say Team Edward or Team Jacob behind. It was madness; it was Beatlemania madness. And even though the film saw mixed to trash film reviews about the star-crossed theme of the story, it still remained to be one of the highly-anticipated movies from ‘08 to present. Other companies witnessed the success that bringing the non-conventional vamp-wagon to the silver screen can actually result in humongous dollar signs (we’re talking about billions here) that’s why they tried to come up with their own cash cows. From TV series like The Vampire Diaries and True Blood, to less-received parodies like Vampire Sucks, studios and execs all tried to milk in from what little change the Twilight phenom did.
And obviously in an attempt to jump to the bandwagon of the pretty “undeads”, Tin Man Games is now giving fans an app called Strange Loves 1: Vampire Boyfriends—the first of the series of an interactive gamebook apps which lets users have the chance to experience their murky dreams of ending up with a cold one—if only through a vampire app.
Strange Loves 1: Vampire Boyfriends is an interactive romance novel from Tin Man Games which presents the choose-your-own-ending approach. The gamebook was penned by Miellyn Fitzwater Barrows. The app is obviously aimed at the tween and female market what with the author referencing some Stephenie Meyer trademarks like the vampire’s “chiseled jawline”. Vampire Boyfriend starts with a lovelorn college girl who will eventually encounter different scenarios in the novel. Because the players are playing the heroine, they are free to choose which path the girl takes in—either she’s destined to be an MMA fighter, or is set for Hollywood stardom as an actress. The novel will let you explore different narratives depending on the choices that you make as you go along, with the chance of bumping into a pageantry of inhumanly beautiful undeads.
Part of the excitement of the novel is the chance to meet new characters at each turn. Some choices that the game offers include being a slayer or just a plain, hopeless vamp lover. With plenty of hunky and ripped gorgeous vampires ready to throw themselves at your heart anytime, this game will leave readers and vampire fans wanting for more things that can only be desired. Some pages even contain mildly suggestive sex scenes—though nothing too explicit—which will certainly bring the audience to embark more on the novel’s different endings. And like in any other romantic vampire novels, Strange Loves 1: Vampire Boyfriends involve the heroine into some excruciating immortal struggles, and the corniest and cheesiest of all the cheesy vampire punch lines.
Vamped Up Vampire Boyfriends!
- 40 different endings that readers can toy with
- Over three hundred sections and choices to choose from
- The Bookmark feature will let readers go back to focal points that they have encountered, and explore different settings from there.
- The Achievement gallery lets players recall the critical points of each scenario.
- Hunting down the Achievement icons gives the gamebook a great sense of adventure
- You can name the protagonist as you wish.
- Despite the dark theme and the clichéd lines, you can get a good laugh from some of the novel’s hilarious storylines.
- Sharp illustrations and haunting musical score is ace.
Jango is jaded.
Admittedly, I’m a vampire fan IF the fantasy of vampires follows the depiction of seriously gorgeous and dangerous vamps like Jason Patric in The Lost Boys or David Bowie in The Hunger because I’m sure, those two give justice to the real imaginings of a vampire. I don’t mind RPattz and the other pretty ones with the hyper ability to make their eyes smolder, but, I still prefer the dangerous sexy beasts over them. Going back to the app, I think the storyline is 70 shades of naivety with some embarrassing humours attempting to salvage the different flows of the novel. I think the storyline is really juvenile and obviously geared towards the moony female market which I find a bit troubling.
In the beginning of the novel, I somehow got the feeling that the heroine was supposed to be an insightful and ambitious young woman. But as the story drags, the hopelessness trait of the girl made itself present, just like in any romance novels that I instantly opted for the riskier option of turning the girl into a slayer for a change. For someone like me, that is disturbing because it supports the stereotypical notion that females are always blindsided by ripped abs, after-sex hair and chiseled jawlines. Oh well, this is just the feminist in me that is ranting her way out of trite and shallow apps.
I admire the different endings that the novel drives the readers to explore because it makes you want to go back into different chapters. The sound gets to me as I proceed which I like. The illustrations are very nice and dark. If the dark palette of the graphics and illustrations connote the darkness looming whenever the gorgeous cold ones are around, then I think it’s effective—message is transmitted. While I think the novel is aimed primarily at female teens who are still riding high into the Twilight train, the suggestive and fiery sex hints somewhat tell otherwise. And I understand why sex always has to be included in getting the curious ones’ attention. Sex sells after all, right? That is my sarcastic mind talking.